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Healthcare Project

General Hospital

Transforming inpatient care through expansion, modern clinical environments, and visionary philanthropy.

Campaign Priorities

Space Cost # Available
Emergency$20,000,0001
Inpatient Bed Floors$5,000,0003
Inpatient Bed Floor Wings$1,000,0006
Reception Centre$500,0003
Dining/ Activity Room$250,0003
Multi Use Lounge/ Activity Room$250,0003
Nursing Stations$250,0003
Report Meeting Room$100,0003
Staff Facility / Lounge$100,0003
Allied Health Team Room$100,0003
Quiet/ Consultant$100,0003
Galley/ Servery$50,0003
Inpatient Bed Rooms$50,00090
Office Shared Care Facilitator / SDU Nurse$50,00018
Our Process · workflow

Stage One — Intake & Analysis

Goal: Gather all source materials and understand the project well enough to convert them accurately into 3D.

What we collect

  • Architectural drawings: floor plans, sections, elevations, details, MEP/structural (if available).
  • References: site photos, finishes schedules, mood boards, material specs (R-values, colors, textures), furniture lists.
  • CAD/BIM files: DWG/DXF, RVT/IFC, PDFs (to scale), plus any coordinate system notes.
  • Constraints: target LOD (e.g., LOD 200/300), performance budget (polycount), target platform (UE5, WebGL, mobile), deadlines.

What we do

  • Verification & scaling — Check dimensions, drawing scale, and units; confirm north, levels, and key datums.
  • Clash/consistency check — Cross-check plans vs. elevations/sections; note missing heights, window schedules, stair details, etc.
  • Scope definition — Define inclusion list (shell, interior partitions, FF&E, landscape), LOD per category, render vs. real-time needs.
  • Delivery plan — Choose pipeline (e.g., Revit → IFC → Blender → Unreal), file formats, naming conventions, and review milestones.

Deliverables

  • Intake report with questions/RFIs.
  • Confirmed scope + LOD matrix.
  • Schedule with milestones and review checkpoints.

Stage Two — Conversion from 2D to 3D

Goal: Build an accurate, optimized 3D model from 2D drawings suitable for visualization, coordination, or real-time use.

Inputs

  • Clean, scaled 2D drawings (DWG/DXF/PDF), reference photos, material schedules.

Pipeline (high level)

  • Set up the project — Establish units, origin, levels, and grids. Import DWGs on locked reference layers.
  • Massing & structural shell — Create slabs, walls, roofs from plan/section profiles; apply true heights from levels.
  • Openings & components — Add doors, windows, stairs, railings from schedules/details; keep parametric sizes when possible.
  • Interior build-out — Partitions, ceilings, built-ins, sanitary ware, casework. Place key FF&E for scale/context.
  • Site & context (if in scope) — Terrain from contours, adjacent masses, curb lines, vegetation placeholders.
  • Materials & UVs — Logical material names (e.g., Floor_Tile_600x600), UV scale matches real size.
  • Optimization for target platform — Instance repeats, generate LODs, lightmap UVs for real-time, tidy naming (Category_Type_Size_V##).
  • QA & dimensional checks — Spot-measure spans, door heights, stair risers; validate vs. drawings/RFIs.
  • Packaging & export — Deliver native file + exports (FBX/GLB/IFC/UAsset) and a readme (versions, units).

Stage Three — Rendering (Lookdev, Lighting & Output)

Goal: Produce photoreal (or stylized) stills, 360° panoramas, and/or animation from the approved 3D model.

Stage Four — Cinematic Walkthrough (film through the interior)

At this stage, we create a smooth, story-driven walkthrough that highlights circulation, light, and materials while conveying the design intent.

Stage Five — Campaign Priorities (Objects & Placements)

At this stage, we create a mapped, tiered system of physical and digital placements for sponsor and donor names—tested in 3D for scale, visibility, and accessibility.

Stage Six — Data Population (filling the model with data)

At this stage, we populate the 3D/BIM model with structured metadata so it’s searchable, exportable, and ready for operations, fundraising, and visualization pipelines.