General Hospital
Transforming inpatient care through expansion, modern clinical environments, and visionary philanthropy.
General Hospital Inpatient Care Pavilion Transforming Care Together
Your leadership gift helps expand compassionate, world-class care for our growing community — today and for generations to come.
- 2.5×ED Expansion
- +90New Inpatient Beds
- 80K+ED Visits / Year
- 500KResidents Served
- 50%of Ottawa Population
- $20MEmergency Dept.
- Government 100%Operations
- Govt 90% · Foundation 10%Capital Expansion
- Foundation 100% (Govt 0%)Equipment
Campaign Priorities
| Space | Cost | # Available |
|---|---|---|
| Emergency | $20,000,000 | 1 |
| Inpatient Bed Floors | $5,000,000 | 3 |
| Inpatient Bed Floor Wings | $1,000,000 | 6 |
| Reception Centre | $500,000 | 3 |
| Dining/ Activity Room | $250,000 | 3 |
| Multi Use Lounge/ Activity Room | $250,000 | 3 |
| Nursing Stations | $250,000 | 3 |
| Report Meeting Room | $100,000 | 3 |
| Staff Facility / Lounge | $100,000 | 3 |
| Allied Health Team Room | $100,000 | 3 |
| Quiet/ Consultant | $100,000 | 3 |
| Galley/ Servery | $50,000 | 3 |
| Inpatient Bed Rooms | $50,000 | 90 |
| Office Shared Care Facilitator / SDU Nurse | $50,000 | 18 |
Stage One — Intake & Analysis
Goal: Gather all source materials and understand the project well enough to convert them accurately into 3D.
What we collect
- Architectural drawings: floor plans, sections, elevations, details, MEP/structural (if available).
- References: site photos, finishes schedules, mood boards, material specs (R-values, colors, textures), furniture lists.
- CAD/BIM files: DWG/DXF, RVT/IFC, PDFs (to scale), plus any coordinate system notes.
- Constraints: target LOD (e.g., LOD 200/300), performance budget (polycount), target platform (UE5, WebGL, mobile), deadlines.
What we do
- Verification & scaling — Check dimensions, drawing scale, and units; confirm north, levels, and key datums.
- Clash/consistency check — Cross-check plans vs. elevations/sections; note missing heights, window schedules, stair details, etc.
- Scope definition — Define inclusion list (shell, interior partitions, FF&E, landscape), LOD per category, render vs. real-time needs.
- Delivery plan — Choose pipeline (e.g., Revit → IFC → Blender → Unreal), file formats, naming conventions, and review milestones.
Deliverables
- Intake report with questions/RFIs.
- Confirmed scope + LOD matrix.
- Schedule with milestones and review checkpoints.
Stage Two — Conversion from 2D to 3D
Goal: Build an accurate, optimized 3D model from 2D drawings suitable for visualization, coordination, or real-time use.
Inputs
- Clean, scaled 2D drawings (DWG/DXF/PDF), reference photos, material schedules.
Pipeline (high level)
- Set up the project — Establish units, origin, levels, and grids. Import DWGs on locked reference layers.
- Massing & structural shell — Create slabs, walls, roofs from plan/section profiles; apply true heights from levels.
- Openings & components — Add doors, windows, stairs, railings from schedules/details; keep parametric sizes when possible.
- Interior build-out — Partitions, ceilings, built-ins, sanitary ware, casework. Place key FF&E for scale/context.
- Site & context (if in scope) — Terrain from contours, adjacent masses, curb lines, vegetation placeholders.
- Materials & UVs — Logical material names (e.g., Floor_Tile_600x600), UV scale matches real size.
- Optimization for target platform — Instance repeats, generate LODs, lightmap UVs for real-time, tidy naming (Category_Type_Size_V##).
- QA & dimensional checks — Spot-measure spans, door heights, stair risers; validate vs. drawings/RFIs.
- Packaging & export — Deliver native file + exports (FBX/GLB/IFC/UAsset) and a readme (versions, units).
Stage Three — Rendering (Lookdev, Lighting & Output)
Goal: Produce photoreal (or stylized) stills, 360° panoramas, and/or animation from the approved 3D model.
Stage Four — Cinematic Walkthrough (film through the interior)
At this stage, we create a smooth, story-driven walkthrough that highlights circulation, light, and materials while conveying the design intent.
Stage Five — Campaign Priorities (Objects & Placements)
At this stage, we create a mapped, tiered system of physical and digital placements for sponsor and donor names—tested in 3D for scale, visibility, and accessibility.
Stage Six — Data Population (filling the model with data)
At this stage, we populate the 3D/BIM model with structured metadata so it’s searchable, exportable, and ready for operations, fundraising, and visualization pipelines.